Monday, 12 May 2014

Ethics and Legality in my Motion Graphics Projec

Copyright and Ethical Issues in my Motion Graphics Project

What is Copyright?

Copyright is a law that states that any work or idea that has been created belongs to the rightful owner and creator. Any profits or credit from the produce goes to the rightful owner of it and the work cannot be copied, changed or remade without the rightful owner’s consent or they could risk getting sued. This law is immoral in some people’s viewpoints. These people believe that work should be free and it is unfair to keep people from working together and promoting creativity and inspiration through others’ work. This common view created the Creative Commons association which I shall discuss further on in this essay. Associated with the copyright laws are the three moral rights that further protect ownership of work.
The three moral rights include:
The right of attribution – the creator of the work has the right to be identified as such. This means that any work you create can have your name or alias placed upon it or tagged with it so people know who owns and has created this work.
The right of integrity – the work may not be altered or changed without consent. An example of this could be when a musician decided to adapt an album created and produced by the band The White Stripes. The musician put a bass track over all the songs and then re-released it under a new title but still featuring the band’s name. There was a lot of controversy of this issue as to whether or not the musician had permission to do this. But luckily, the musician happened to meet Jack White, a member of The White Stripes, and Jack said that it was okay for the musician to do what he did. This is a rare case. Not all people are lucky enough to meet the people who produced work they would like to adapt, or lucky enough to contact them to make sure that what they are doing is legal and right.
Lastly, False attribution – the work cannot be attributed to a creator falsely. This means that the real creator must be stated. Anyone who steals work from another creator or author cannot, by law, attach their name to the work in-question.

Copyright is heavily included in any industry, especially the media industry. Because it is such a creative industry, everything made and born into it is protected by copyright. This means that when working in this industry in the future, I cannot copy existing work or use or change it in any way (for example, a game idea, music, designs etc.) unless the work is under Creative Commons.
Creative Commons are an association based in California that oppose the copyright law so they created their own laws that state when creators and people want their work to be shared and used in any way. The creative commons licences that you can use include, Attribution – this allows other people to use, change, tweak and adapt your work as long as they give you original credit. Another licence is Attribution-NoDerivs, this license allows for redistribution, commercial and non-commercial, as long as it is passed along unchanged and in whole, with credit to you.

For my motion graphics project, I must not use or copy any work already produced if I am to publish it or release it publicly. If I use any work that has already been released in my project I must credit it at some point in the feature otherwise I could risk getting sued. Any music I use must also be credited. 

Ethics

In my project, ethics is an important feature. Equality in gender and ethnic background is imperative. In our group we had two girls which is a rare thing in the media industry but it is becoming more frequent. Media has a large effect on what people think and feel so representation is important. If you publicize offensive views or explicit content, you will receive a lot of negative stigma. That is why, for our project, we will not mistreat people of other genders and ethnicity. Everyone is equal. 



Motion Graphic Techniques

Here is some research I have conducted into motion graphic techniques that I might like to use for my Motion Graphics Project.

Animation-
I looked into an animated movie called Tekkonkinkreet and I found out a lot about the way they made the animation in the opening sequence.
It was made using the SOFTIMAGE|3D Toon Shader and is an excellent animation work, even when viewed now after 3D CG has become commonplace. The opening scene was made with 500 hand-drawings. The film has an aspect ratio of 2.35:1 and the whole movie was drawn and animated using SOFTIMAGE|3D Toon Shader. The scenery is made using an output image which is drawn by the Art Director and then is affixed onto a 3D layout. This is called camera mapping. The first scene of crows is created with XSI Particle. The movie also uses 2D motion blurTo reduce the CPU costs of motion blur, a render tree was created to change the colours of locations with a large amount of motion changes. Based on this information, motion blur was added using 2D software. The scene of a gangster character is also created with XSI using toon shaders.

Typography-
I will be using typography for the title in the title sequence so I looked at the opening sequence of Zombieland which features the credits as 3D texts being affected by the environment in the film. The text featuring the credits and 'rules' of Zombieland are made using Maya and lit to fit each scene. The credit texts are cleverly placed in the scenes to make them look like part of the environment, for example, placed on glass so it can be animated to be smashed along with the glass to make it look realistic. Zombieland has an aspect ratio of 2.35:1 and the 3D rules text is featured throughout the film. 

Rotoscoping-
I saw a rotoscoping technique in the opening sequence of Juno that I really liked so I decided to look into how they made it to see if I could learn something about creative rotoscoping and if I could incorporate that into my project. In the intro, a romantic folk song plays whilst Juno is walking to a convenience store holding a carton of juice. The design of this intro is very interesting and took a long time to make. All of the frames were hand-drawn over real images and cut-out and scanned onto a computer and printed off on a Xerox printer to give it a unique look and then scanned in again to put on Adobe AfterEffects to turn it into a stop motion animation. The text was created in the same way. This illustrated look is completely unique for this movie and proves its authentic independent nature. It looks like it was doodled in a school book and is very creative. The screen ratio of Juno is 1.85:1. 


Tuesday, 6 May 2014

Motion Graphics Project

You are one of a team of Motion-Graphic artists who have been commissioned to produce a 45 second web-based trailer for a Channel 4 ‘Inbetweeners–style television series based in Weymouth College.

Your target audience for this project:


Gender – Male and Female. Race – All. Age – 16-24 Socio-Economic Status – C1/C2/D



My response to this project idea -

My team and I have decided to base our TV show on a group of college friends who have different skills and interests. The title of our mock show is 'Talents'. Supposedly, the show would focus on their daily lives in college and would be a comedy with some drama.  The opening sequence reflects this idea through the style and shots as well as the music and film content. The opening will be upbeat and and appealing. We will achieve this atmosphere through upbeat music and colourful, fun effects. We have decided to include different techniques of film editing such as rotoscoping, where you draw or replace original footage with a different graphic style or effect, stop-motion animation, which is creating a frame-by-frame animation by changing the focus of the footage a little bit in each shot so that the end result will look like a smooth animation, regular animation using drawing software and creating a sequence using Photoshop or After Effects by importing all of the frames. This show will be aimed at teenagers and young adults and will feature an adult theme at times through humour and scene content. We have designed our project for this audience and we have decided to feature things that will interest young adults and teenagers such as fast-paced action and camera shooting, bold graphics and colouring and titles, relatable characters and a fun theme.